Engagement trough gamification

Gamified online learning platform

ROLE

UX/UI Designer

YEAR

2023

Image

Project Description

How to make online learning more engaging and effective?

 

Our challenge was to increase student engagement and motivation without complicating navigation or overwhelming the experience. We wanted to create solutions that would truly make a difference in the user's daily life.

The problem

With the increase in online teaching platforms, studying remotely has become easier. However, alongside this convenience, challenges arise that affect students, teachers, and even those who invest in these platforms.

The problem is that many students end up giving up studying online, and this affects everyone: students, teachers, and even those who created the platform. They feel demotivated and cannot see progress in their studies. This happens because the platforms

Process

Competitor analysis

When analyzing competitors, it was possible to identify that none of the main competitors had the

feature of complete itinerary suggestions. It was concluded that this would be a great differentiator for

the application.

User research

To understand the needs, desires, and behaviors of users of a product, it is essential to

conduct User Research. By understanding users' needs, it is possible to create more effective

and satisfying solutions, which ultimately leads to a good user experience when using a

product or service.

our User

We created the persona Clara Santos, representing our main user: young professionals studying to change careers but facing difficulties in maintaining focus and motivation.

 

We mapped her journey to identify moments of demotivation, pain points in navigation, and opportunities for improvement that guided the entire design solution.

Image

Clara Santos

"Online classes require a lot of focus; sometimes I come home from work very tired, so I need classes that capture my attention and are straightforward."

Image

Age

29 years old

Profession

Graphic Designer

Marital Status

Single

Location

São Paulo, SP

FRIENDLY

AMBITIOUS

INDEPENDENT

Key Insights

Our analysis revealed a significant operational gap in the validation process. Employees were forced to navigate across multiple spreadsheets and system tabs just to complete a single task. This fragmented experience led to inefficiencies, increased cognitive load, and a higher risk of human error.

Solution

The proposed solution was a gamified system: students earn points by completing modules, quizzes, and practical activities, which they can redeem for benefits such as discounts on courses.

 

We developed medium-fidelity wireframes in Figma to validate navigation, interactions, and flow before moving on to high-fidelity prototypes.

Wireframe:

Image
Image

Usability Test

We conducted a usability test with the medium-fidelity prototype of our platform.

 

While analyzing the tests of our users interacting with the platform, we identified areas for improvement

and refined the navigability.

9

Users

5

Task complete

1

Task was too hard

After analyzing the results of the usability test, it became clear that we needed to improve the visibility of the chat with friends, We realized that this feature was fundamental for user interaction and community growth within the platform.

Style Guide

The Style guide is an essential tool for maintaining brand consistency, improving design efficiency, and

providing an intuitive and high-quality user experience. It serves as a map that guides all visual aspects,

being a vital element for designers.

Image
Image

Conclusion

After completing this case study, I can see how much I have developed by working in a team, enhancing essential skills such as communication and task division, as well as evolving in all aspects of the UX field.

JULIO UX

Product Designer | UX/UI Designer

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© 2025 – Júlio Costa

Julio UX

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Engagement trough gamification

Gamified online learning platform

ROLE

UX/UI Designer

YEAR

2023

Image

Project Description

How to make online learning more engaging and effective?

 

Our challenge was to increase student engagement and motivation without complicating navigation or overwhelming the experience. We wanted to create solutions that would truly make a difference in the user's daily life.

The problem

With the increase in online teaching platforms, studying remotely has become easier. However, alongside this convenience, challenges arise that affect students, teachers, and even those who invest in these platforms.

The problem is that many students end up giving up studying online, and this affects everyone: students, teachers, and even those who created the platform. They feel demotivated and cannot see progress in their studies. This happens because the platforms

Process

Competitor analysis

When analyzing competitors, it was possible to identify that none of the main competitors had the

feature of complete itinerary suggestions. It was concluded that this would be a great differentiator for

the application.

User research

To understand the needs, desires, and behaviors of users of a product, it is essential to

conduct User Research. By understanding users' needs, it is possible to create more effective

and satisfying solutions, which ultimately leads to a good user experience when using a

product or service.

our user

We created the persona Clara Santos, representing our main user: young professionals studying to change careers but facing difficulties in maintaining focus and motivation.

 

We mapped her journey to identify moments of demotivation, pain points in navigation, and opportunities for improvement that guided the entire design solution.

Clara Santos

Image

Age

29 years old

Profession

Graphic Designer

Marital Status

Single

Location

São Paulo, SP

FRIENDLY

AMBITIOUS

INDEPENDENT

Image

"Online classes require a lot of focus; sometimes I come home from work very tired, so I need classes that capture my attention and are straightforward."

Key Insights

Our analysis revealed a significant operational gap in the validation process. Employees were forced to navigate across multiple spreadsheets and system tabs just to complete a single task. This fragmented experience led to inefficiencies, increased cognitive load, and a higher risk of human error.

Solution

After gathering valuable information through research and in-depth analysis, we realized that to keep the student motivated until the end of the course, a reward system would be welcome.

 

For each completed module, for each quiz answered, and for each case delivered, the student earns a

predefined amount of points. When the student finishes the course, they will be able to exchange the points and claim money back , once they reach the goal of 1000 points.

Wireframe:

Image
Image

Usability Test

We conducted a usability test with the medium-fidelity prototype of our platform.

 

While analyzing the tests of our users interacting with the platform, we identified areas for improvement

and refined the navigability.

9

Users

5

Task complete

1

Task was too hard

After analyzing the results of the usability test, it became clear that we needed to improve the visibility of the chat with friends, We realized that this feature was fundamental for user interaction and community growth within the platform.

Style Guide

The Style guide is an essential tool for maintaining brand consistency, improving design efficiency, and

providing an intuitive and high-quality user experience. It serves as a map that guides all visual aspects,

being a vital element for designers.

Image
Image

Conclusion

After completing this case study, I can see how much I have developed by working in a team, enhancing essential skills such as communication and task division, as well as evolving in all aspects of the UX field.

JULIO UX

Product Designer | UX/UI Designer

Navigation

Home

Contact

Case studies

Toll validation system

Jornada UX

ScripTravel

Social media

Linkedin

Instagram

© 2025 – Júlio Costa